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    Board Games and Management Skills
    Imagine you are screening candidates for a senior executive position. The job demands strategic thinking abilities and complex decision-making skills. You've narrowed the search down to 3 candidates, all of whom have impressive e
    According to USFDA, a combination product is one composed of any combination of a drug and device; biological product and device; drug and biological product
    ducational background, relevant experience and the right personality for the job. You take another look at their resumes and notice an interesting fact about one of the prospective managers - apparently her hobby is playing various board games including Chess
    ; or drug, device, and biological product and fixed dose combination would include two or more combinations of drug.

    Examples of combination products may in
    Bridge, and Go (an ancient and complex Japanese game). Will this fact affect who you ultimately choose for the position of manager?

    Apparently, characteristics and skills that are required for playing board games are especially relevant for
    lude drug-coated devices, drugs packaged with delivery devices in medical kits, and drugs and devices packaged separately but intended to be used together.

    managers of all levels. Quite a few senior managers say that the skills and habits they acquired in playing games give them an extra edge in business and in management. This includes handling fast changes, taking calculated risks, self-discipline, improved memory, “coolness”
    here is enormous increase in the number of combination products entering the market in the recent years. Combination products have proven advantages but fixe
    under pressure, and determination to carry-through the right strategy - even if it leads to short-term loss.

    According to different managers, each game has a distinct focus on skills that stem from the nature of the game. Thus, for instance, Backgammon incre
    d dose combinations are still in the process of convincing regulatory authority on their advantages over the single ingredient formulations.

    Combination pro
    ases the ability to quickly and intuitively calculate odds and risks in situations of uncertainty; The game of cards - Bridge - develops social interaction and communication based on partial information; Chess requires strategic thinking and
    ucts have become life saving products for the pharmaceutical companies who doesn’t have many innovative molecules in their product pipeline and have been inc
    ystem vision, as well as experience in exploiting tactical patterns and opportunities.

    The skills needed for playing games are not only cognitive. The basic setting of games requires the ability to operate while involved in intense competitive social interaction, with altern
    easingly used in the product life cycle management. Even the companies having product patents are trying to extend their product life cycle through the combi
    ating moments of cooperation and confrontation. Obviously, similar skills are needed in the daily functions of people in general and of managers in particular. Improving these skills is a great part of the learning and training managers need to undertake.

    Managers Play to
    nation products and maximize the revenues. But the companies involved in this practice are overlooking that they are burdening the patients both economically
    Train and Learn
    With the abovementioned similarity of the skills required in board games and those required of managers, it is almost natural that board games have indeed become a powerful management training tool. The subjects that may be addressed with this type of
    and physically. They need to rightly judge the benefits of the combination products and they have to even look at the risks involved when combining the produ
    learning are diverse, and include effective decision-making, problem-solving techniques, development of creative thinking, improved personal communication, synergetic teamwork, work under pressure, and more.

    Games such as Chess, Go and Bridge usually require more than a bas
    ts. Some of the combination products were well accepted by physicians while others suffered. Companies involved in development of combination products are fi
    c understanding and quite a long period of learning in order to reach a level that enables significant practical management learning. However, there is a large number of games with simpler rules, that may be understood in minutes, and can still be used as powerful learning to
    ding difficulty in defining their combination products and facing various challenges from selecting a combination to marketing it.

    Following aspects would a
    ls. Examples of such games are included in the second part of this article.
    Using this unconventional method of management training carries several advantages:

    A. Exposing Patterns of Thinking and Action
    As managers play different board games, thei
    dd to the challenges in developing combination products:

    Which markets to tap where the combination products can do fairly well?
    Which combination prod
    r patterns of thinking and action, as well as the results of those actions, are brought to the surface. This makes it possible to analyze these habits and point out group tendencies as well. Thus, for instance, a tendency to make decisions based on partial information and wit
    cts are meaningful and rational?
    Which therapeutic categories to select?
    Which Combinations can address unmet needs of the patients?
    Do combin
    out dialogue may lead to grave result in the game, teaching the manager that he needs to improve his communication skills in the game and in life.

    B. Real-time Feedback
    The link between action and its results in games is almost instant. This makes it po
    tions increase the patient compliance?
    What would be the developing cost?
    How to tackle the risks encountered during combination product developmen
    ssible to examine in real-time the results of using thinking tools and structured patterns of action and behavior, A team that has to solve a game problem quickly and effectively, can learn to use problem-solving techniques and see their immediate effect. In addition, team me
    t?

    As combination products don't fit into the traditional categories of drugs, medical devices, or biological products, the USFDA is in the process of devel
    bers may evaluate the personal qualities each of them brings into problem-solving situations, and train in using those abilities in game and life processes.

    C. Personal, Team & Group Learning
    Training managers through board games simultaneously works on
    ping new procedures for reviewing their safety, efficacy and quality.

    Professional from academic institutions, pharmaceutical industries, health care indust
    personal skills, small team and large group interaction. Game situations may be planned and built so that learning is focused on personal learning (even through one-on-one coaching), team interaction (two pairs playing against one another, and required to make unanimous deci
    y and representatives from various regulatory agencies are working out to design the regulatory requirements for manufacture and sale of combination products
    ions), or group aspects (presenting a game position on a screen and holding a discussion on the recommended course of action). This kind of flexibility lets us achieve a variety of learning goals on all levels.

    D. Powerful Emotional Learning
    Most of the
    .

    As there is an increasing trend of the combination products companies manufacturing such products should be able to tackle the problems involved in the de
    subjects learned through board can certainly be presented in other, more conventional, ways. An added advantage of using board games is the strong emotional involvement of the participants. The cognitive challenges, the state of competition, the hands-on approach all contrib
    elopment. They need to be wiser in analyzing the market trends and the regulatory requirements.

    Companies that provide selfless information through particip
    te to greater awareness, openness to change and to fun and interest in the learning process.

    Plato summarized these principles of learning in the following quote:
    “You can discover more about a person in an hour of play
    than in a year of conversation”

    tion in industry events and feedback to regulatory authorities would be able to face the challenges and will be successful in developing combination products

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